Science, Engineering & Technology
Aerospace
Aerospace 2
- Fly kites and launch rockets
- Explore space
- Experience disorientation
Aerospace 3
- Learn to fly an airplane
- Make a shuttle on a string
- Control flight directions
Aerospace 4
- Create an altitude tracker
- Evaluate navigation systems
- Explore pilot certification requirements
Printed Youth Materials:
- Rocket Away
- Aerospace 2: Lift Off
- Aerospace 3: Reaching New Heights
- Aerospace 4: Pilot in Command
- Aerospace 1: Pre-Flight
- Rockets Away
Printed Leader Materials:
- Aerospace Helper's Guide
- Clover Kids Leader's Guide
Aerospace References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Aerospace (Rockets/Drones
Computers
Computer Mysteries 1
- Learn about hardware and software
- Discuss Internet safety
- Create and save data
Computer Mysteries 2
- Use Internet search engines
- Take apart a computer
- Participate in a chat room
- Create a newspaper or magazine
Computer Mysteries 3
- Build your own computer system
- Design a Web site
- Develop a multimedia presentation
- Use spreadsheets
Printed Youth Materials:
- Computer Science & Programming with Scratch - Level 1
- Computer Science & Programming with Scratch - Level 2
- Computer Science & Programming with Scratch - Level 3
Printed Leader Materials:
- Computer Science & Programming with Scratch - Level 1 Facilitator Guide
Computers References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Computers
Electricity
Electric Excitement 1
- Explore electrical insulation
- Learn about the effects of magnetism
- Build and electromagnet and electric motor
Electric Excitement 2
- Decode circuit diagrams
- Build circuits and test voltages
- Build a rocket launcher and a burglar alarm
Electric Excitement 3
- Measure electrical usage
- Replace electrical switches
- Evaluate light bulbs and test for electrical power
Electric Excitement 4
- Explore LED's and SCR's, transistors, and the construction of an SCR intruder alarm
- Learn the basics of solid-state electronics
- Build a blinking" flasher and an amplifier""xplore LED's and SCR's
Printed Youth Materials:
- Electricity 1: Magic of Electricity
- Electricity 2: Investigating Electricity
- Electricity 3: Wired for Power
- Electricity 4: Entering Electronics
Printed Leader Materials:
- Electric Excitement Helper's Guide
Electricity References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Electricity
Geospatial
Geospatial
- Learn about Geography
- Learn about Geographic Information Systems (GIS)
- Learn about Global Positioning Systems (GPS)
Printed Youth Materials:
Printed Leader Materials:
Geospatial References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Geospatial
Physics
4-Wheelin' Physics Fun
- Learn basic principles of physics, such as friction, energy, elasticity
- Do experiments with a radio-controlled pickup
The Power of Wind
- Learn about wind and its uses
- Design, create, build and test a wind-powered device
- Explore wind as a potential energy source in the community
Printed Youth Materials:
- 4-Wheelin' Physics Fun
- The Power of Wind Youth Guide
Printed Leader Materials:
- The Power of Wind Facilitator Guide
Physics References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Energy
Robotics
Junk Drawer Robotics 1
- Discover the design and functions of robotic arms
- Build a robotic arm that moves
Junk Drawer Robotics 2
- Explore robot movement, power transfer, and locomotion
- Design and build machines the roll, slide, draw or move underwater
Junk Drawer Robotics 3
- Make the connection between the mechanical and electronic elements of robots
- Explore sensors, write programs, build circuits and design your own robot
Robotics Platforms
- Use commercial robotics kits to explore the world of robotics
- Learn to program your robot using sensors, loops and conditional statements
Virtual Robotics
Printed Youth Materials:
- Junk Drawer Robotics Level 1 - Give Robots a Hand
- Junk Drawer Robotics Level 2 - Robots on the Move
- Junk Drawer Robotics Level 3 - Mechatronics
Printed Leader Materials:
Robotics References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: Robotics Showcase
- State Fair 4-H Fairbook: SET Robotics
Welding
ARC Welding
- Learn to cut metal with an arc solder
- Weld high carbon, spring steel and alloy steels
- Weld horizontal, vertical and overhead positions
Printed Youth Materials:
- Arcs and Sparks: Shielded Metal Arc Welding (OSU)
Printed Leader Materials:
Welding References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Welding
Woodworking
Woodworking Wonders 1
- Develop skills such as measuring, squaring and cutting a board, driving nails, and using clamps and screws
- Build a picture frame, a letter holder, a box, or an airplane
Woodworking Wonders 2
- Measure , cut, sand, drill, and use advanced hand and power tools
- Apply paint and use bolts and staples
- Build a sawhorse, birdhouse, tool box, or a stool
Woodworking Wonders 3
- Practice measuring angles, cutting dado and rabbet joints
- Use a circular saw, a table saw, and a radial arm saw
- Sand and stain wood
Woodworking Wonders 4
Printed Youth Materials:
- Woodworking Wonders 1: Measuring Up
- Woodworking Wonders 2: Making the Cut
- Woodworking Wonders 3: Nailing It Together
- Woodworking Wonders 4: Finishing Up
Printed Leader Materials:
- Woodworking Wonders - Woodworking Helper's Guide
Woodworking References and Forms:
- State Fair 4-H Fairbook: Premier Science Award
- State Fair 4-H Fairbook: SET Woodworking