Science, Engineering & Technology

STEM: Rockets


STEM: Rockets
  • Fly kites and launch rockets
  • Explore space
  • Experience disorientation
  • Learn to fly an airplane
  • Make a shuttle on a string
  • Control flight directions
  • Create an altitude tracker
  • Evaluate navigation systems
  • Explore pilot certification requirements

Printed Youth Materials:

  • Rocket Away
  • Aerospace 2: Lift Off
  • Aerospace 3: Reaching New Heights
  • Aerospace 4: Pilot in Command
  • Aerospace 1: Pre-Flight
  • Rockets Away

Printed Leader Materials:

  • Aerospace Helper's Guide
  • Clover Kids Leader's Guide

STEM: Rockets References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Aerospace (Rockets/Drones

STEM: Computers


STEM: Computers
  • Learn about hardware and software
  • Discuss Internet safety
  • Create and save data
  • Use Internet search engines
  • Take apart a computer
  • Participate in a chat room
  • Create a newspaper or magazine
  • Build your own computer system
  • Design a Web site
  • Develop a multimedia presentation
  • Use spreadsheets

Printed Youth Materials:

  • Computer Science & Programming with Scratch - Level 1
  • Computer Science & Programming with Scratch - Level 2
  • Computer Science & Programming with Scratch - Level 3

Printed Leader Materials:

  • Computer Science & Programming with Scratch - Level 1 Facilitator Guide

STEM: Computers References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Computers

STEM: Electricity


STEM: Electricity
  • Explore electrical insulation
  • Learn about the effects of magnetism
  • Build and electromagnet and electric motor
  • Decode circuit diagrams
  • Build circuits and test voltages
  • Build a rocket launcher and a burglar alarm
  • Measure electrical usage
  • Replace electrical switches
  • Evaluate light bulbs and test for electrical power
  • Explore LED's and SCR's, transistors, and the construction of an SCR intruder alarm
  • Learn the basics of solid-state electronics
  • Build a blinking flasher and an amplifier
  • Explore LED's and SCR's

Printed Youth Materials:

  • Electricity 1: Magic of Electricity
  • Electricity 2: Investigating Electricity
  • Electricity 3: Wired for Power
  • Electricity 4: Entering Electronics

Printed Leader Materials:

  • Electric Excitement Helper's Guide

STEM: Electricity References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Electricity

STEM: Geospatial


STEM: Geospatial
  • Learn about Geography
  • Learn about Geographic Information Systems (GIS)
  • Learn about Global Positioning Systems (GPS)

Printed Youth Materials:

Printed Leader Materials:

STEM: Geospatial References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Geospatial

STEM: Physics


STEM: Physics
  • Learn basic principles of physics, such as friction, energy, elasticity
  • Do experiments with a radio-controlled pickup
  • Learn about wind and its uses
  • Design, create, build and test a wind-powered device
  • Explore wind as a potential energy source in the community

Printed Youth Materials:

  • 4-Wheelin' Physics Fun
  • The Power of Wind Youth Guide

Printed Leader Materials:

  • The Power of Wind Facilitator Guide

STEM: Physics References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Energy

STEM: Robotics


STEM: Robotics
  • Discover the design and functions of robotic arms
  • Build a robotic arm that moves
  • Explore robot movement, power transfer, and locomotion
  • Design and build machines the roll, slide, draw or move underwater
  • Make the connection between the mechanical and electronic elements of robots
  • Explore sensors, write programs, build circuits and design your own robot
  • Use commercial robotics kits to explore the world of robotics
  • Learn to program your robot using sensors, loops and conditional statements

Printed Youth Materials:

  • Junk Drawer Robotics Level 1 - Give Robots a Hand
  • Junk Drawer Robotics Level 2 - Robots on the Move
  • Junk Drawer Robotics Level 3 - Mechatronics

Printed Leader Materials:

STEM: Robotics References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: Robotics Showcase
  • State Fair 4-H Fairbook: SET Robotics

STEM: Welding


STEM: Welding
  • Learn to cut metal with an arc solder
  • Weld high carbon, spring steel and alloy steels
  • Weld horizontal, vertical and overhead positions

Printed Youth Materials:

  • Arcs and Sparks: Shielded Metal Arc Welding (OSU)

Printed Leader Materials:

STEM: Welding References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Welding

STEM: Woodworking


STEM: Woodworking
  • Develop skills such as measuring, squaring and cutting a board, driving nails, and using clamps and screws
  • Build a picture frame, a letter holder, a box, or an airplane
  • Measure , cut, sand, drill, and use advanced hand and power tools
  • Apply paint and use bolts and staples
  • Build a sawhorse, birdhouse, tool box, or a stool
  • Practice measuring angles, cutting dado and rabbet joints
  • Use a circular saw, a table saw, and a radial arm saw
  • Sand and stain wood

Printed Youth Materials:

  • Woodworking Wonders 1: Measuring Up
  • Woodworking Wonders 2: Making the Cut
  • Woodworking Wonders 3: Nailing It Together
  • Woodworking Wonders 4: Finishing Up

Printed Leader Materials:

  • Woodworking Wonders - Woodworking Helper's Guide

STEM: Woodworking References and Forms:

  • State Fair 4-H Fairbook: Premier Science Award
  • State Fair 4-H Fairbook: SET Woodworking